Tuesday, June 30, 2009

iPhone Art

Brian Mcgee told me someone asked about iphone art. I've been playing around with the app BRUSHES for some time now. So far I find it to be the best app for image creation. Some people are using a Third Party stylus called POGO. Im not partial to the stylus myself I prefer a finger painting approach. For me, it's apart of the charm of painting on the touch screen. I have more Paintings to post, and more to come. They'll all be featured and tagged here on Sketchbook All Stars. Hit me up with any questions and check out the interesting and vibrant FLICKR pool for iPhone art.




Monday, June 29, 2009

Mug Shot Madnesss

This was a fun exploration with color combinations (simulated colored pencils via Painter) . . . same difference, no? Not really but right now I'm enjoying exploring the crazy possibilities with Painter's tools.

Occasionally I like to mess around and sketch mug-shots. I'm not trying to put any one on blast, I just find these unwanted photographs so revealing. As usual the shape of the face and hair is exaggerated to protect the 'innocent'.

Hey have any you guys explored digital possibilities with Painter, Sketchbook Pro, iPhone or even a Nintendo DS?

Sunday, June 28, 2009

Self Portrait

Oil on canvas 16 x 20 ... (this was done on a sheet of canvas from one of those canvas pads - guess that passes for a sketchbook? LOL
My favorite part of the painting is the catch light in my eyes and those ipod headphones.

Friday, June 19, 2009


My portrayal of the one and only...Angel Afua...

Wednesday, June 17, 2009



Saturday, June 13, 2009

Great information ...


FRIDAY, JUNE 12, 2009

As I mentioned, I will not be teaching at Parsons next semester. I'll miss it, because I find a lot of inspiration working with other people.

Here are a few thoughts on sketchbooking, based on one of my handouts.

- Your personal work (sketchbook) and jobs (projects) are not separate. Your sketchbook work should be experimental and free and represent what truly interests YOU. Discoveries made in your sketchbook can and should find their way into your paid work.

- Make errors. Try new media. Cheesy and obvious-sounding, but true.

-Set out on a page having no clue where you're going or what you're doing.

- Try adopting a stream-of-consciousness approach to your sketchbook. The work need not be "finished" or comprehensive. If you find you are stuck, simply draw what is in front of you, faces, or start with random marks on a page and see where they lead.

-I am constantly amazed at the timidness of students. As if screwing something up a drawing is the worst thing in the world. Who cares? Better some crappy drawings thrown in once in a while versus you drawing the same thing, the same way, every time. Actually, if you DON'T have an occasional dog in there, you're probably doing it wrong.

-"But that's the way I DRAW/SEE THINGS!"... there is an intangible difference between a drawing that is "true" and a drawing that is "affected" or "put on". I try to explain this to students and I feel like I'm a New Age hippie or something. I think it (I've mentioned this before) comes down to paying attention, being analytical and "conscious" while you're crafting an image. Or never getting too comfortable with a way of doing things. Or not being lazy/scared to screw up. See point above.

-There is a cult of sketchbooks or sketchbook fetishism that I understand but also suspect can be limiting. Some people are lucky and talented enough to create sketchbooks that are works of art unto themselves. A lot of people aspire to that, but in my opinion, that can devolve into more of an aesthetic exercise, a "look", rather than a true extension of creativity. It just isn't the point. If crafting such work is important to you, perhaps keep two sketchbooks: one for that purpose and one for more rigorous exercises.

(By the way, I assure you Ted, whose work I linked to above, is not short on creativity! One glimpse at the war-zone that is his studio space is almost enough to confirm that...)

-If it helps, work on loose paper. 'Helps get away from the "object-ness" of the sketchbook itself.

- A good sketchbook page need not necessarily take a long time to complete.

-Don't work with a "viewer" in mind. It's unhelpful.

- I, personally, rarely make breakthroughs on actual "projects" (paid work). One of the best things I've done for my professional self was take a silkscreen class with David Sandlin, on my own time.

- Start drawings as if looking through new eyes, or with a new brain.

- Start drawings simply by asking yourself "what if...?"
Post any off topic random crapola here